Validates against unconditionally setting state during render, which can trigger additional renders and potential infinite render loops.
Rule Details
Section titled “Rule Details”Calling setState during render unconditionally triggers another render before the current one finishes. This creates an infinite loop that crashes your app.
Common Violations
Section titled “Common Violations”Invalid
Section titled “Invalid”// ❌ Unconditional setState directly in renderfunction Component({value}) { const [count, setCount] = useState(0); setCount(value); // Infinite loop! return <div>{count}</div>;}// ✅ Derive during renderfunction Component({items}) { const sorted = [...items].sort(); // Just calculate it in render return <ul>{sorted.map(/*...*/)}</ul>;}
// ✅ Set state in event handlerfunction Component() { const [count, setCount] = useState(0); return ( <button onClick={() => setCount(count + 1)}> {count} </button> );}
// ✅ Derive from props instead of setting statefunction Component({user}) { const name = user?.name || ''; const email = user?.email || ''; return <div>{name}</div>;}
// ✅ Conditionally derive state from props and state from previous rendersfunction Component({ items }) { const [isReverse, setIsReverse] = useState(false); const [selection, setSelection] = useState(null);
const [prevItems, setPrevItems] = useState(items); if (items !== prevItems) { // This condition makes it valid setPrevItems(items); setSelection(null); } // ...}Troubleshooting
Section titled “Troubleshooting”I want to sync state to a prop
Section titled “I want to sync state to a prop”A common problem is trying to “fix” state after it renders. Suppose you want to keep a counter from exceeding a max prop:
// ❌ Wrong: clamps during renderfunction Counter({max}) { const [count, setCount] = useState(0);
if (count > max) { setCount(max); }
return ( <button onClick={() => setCount(count + 1)}> {count} </button> );}As soon as count exceeds max, an infinite loop is triggered.
Instead, it’s often better to move this logic to the event (the place where the state is first set). For example, you can enforce the maximum at the moment you update state:
// ✅ Clamp when updatingfunction Counter({max}) { const [count, setCount] = useState(0);
const increment = () => { setCount(current => Math.min(current + 1, max)); };
return <button onClick={increment}>{count}</button>;}Now the setter only runs in response to the click, React finishes the render normally, and count never crosses max.
In rare cases, you may need to adjust state based on information from previous renders. For those, follow this pattern of setting state conditionally.